Agent of Treachery (SLD #2005)

Agent of Treachery — Secret Lair Drop

Agent of Treachery is a rare printing from Secret Lair Drop (SLD #2005), a Creature — Human Rogue. Illustrated by Jay Howell.

Card text

When this creature enters, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don't own, draw three cards.

It's as easy as taking candy from a baby. A giant, reptilian, firebreathing baby.

Details

Mana cost {5}{U}{U}
Type Creature — Human Rogue
Power / Toughness 2 / 3
Rarity Rare
Set Secret Lair Drop (SLD)
Collector number 2005
Artist Jay Howell
Released 2025-04-28

Current price

As of 2026-10-18, Scryfall listed this printing at non-foil $8.10 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Banned
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • July 12, 2019 — Gaining control of a creature doesn't cause you to gain control of any Auras or Equipment attached to it. Gaining control of an Aura or Equipment doesn't change what it's currently attached to.
  • July 12, 2019 — If you gain control of a permanent "until end of turn," that effect will wear off during the cleanup step, after the end step. You'll control that permanent while considering Agent of Treachery's last ability.
  • July 12, 2019 — A token's owner is the player who created it.
  • July 12, 2019 — Agent of Treachery's effect lasts indefinitely. It doesn't wear off during the cleanup step, and it doesn't expire if Agent of Treachery leaves the battlefield. In a multiplayer game, it does expire if you leave the game.
  • July 12, 2019 — If you don't control three permanents you don't own as your end step begins, Agent of Treachery's last ability doesn't trigger. If you no longer control three permanents you don't own as it resolves, you won't draw three cards. Those don't have to be the same three permanents each time.