Flameblade Angel (SOI #157)

Flameblade Angel — Shadows over Innistrad

Flameblade Angel is a rare printing from Shadows over Innistrad (SOI #157), a Creature — Angel. Illustrated by Cynthia Sheppard.

Card text

Flying

Whenever a source an opponent controls deals damage to you or a permanent you control, you may have this creature deal 1 damage to that source's controller.

"You must pay for your sin in blood."

Details

Mana cost {4}{R}{R}
Type Creature — Angel
Power / Toughness 4 / 4
Rarity Rare
Set Shadows over Innistrad (SOI)
Collector number 157
Artist Cynthia Sheppard
Released 2016-04-08

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.30, foil $0.61 (USD). Prices change constantly, so check the live price before buying.

Buy Flameblade Angel on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

Keep exploring

Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.

View this card on Scryfall

Rulings

  • April 8, 2016 — If a source deals damage to you and/or one or more permanents you control at the same time, Flameblade Angel’s last ability will trigger that many times. For example, if a creature with trample deals damage to a blocking creature you control and you, Flameblade Angel’s ability will trigger two times.
  • April 8, 2016 — Note that the last ability is optional. Say two players each control a Flameblade Angel, and a source controlled by the first player deals damage to the second player or a permanent they control. The resulting triggered ability may deal damage to the first player, causing the ability of that player’s Flameblade Angel to trigger. That ability may deal damage to the second player, and so on. This cycle will repeat until the game ends or one player declines to use the ability, putting an end to the carnage.