Electro, Assaulting Battery (SPM #260)

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Electro, Assaulting Battery — Marvel's Spider-Man

Electro, Assaulting Battery is a rare printing from Marvel's Spider-Man (SPM #260), a Legendary Creature — Human Villain. Illustrated by Piotr Dura.

Card text

Flying

You don't lose unspent red mana as steps and phases end.

Whenever you cast an instant or sorcery spell, add {R}.

When Electro leaves the battlefield, you may pay {X}. When you do, he deals X damage to target player.

Details

Mana cost {1}{R}{R}
Type Legendary Creature — Human Villain
Power / Toughness 2 / 3
Rarity Rare
Set Marvel's Spider-Man (SPM)
Collector number 260
Artist Piotr Dura
Released 2025-09-26

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $4.45, foil $6.66 (USD). Prices change constantly, so check the live price before buying.

Buy Electro, Assaulting Battery on TCGplayer

Legality

Standard Legal
Future Standard Legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Legal
Brawl Legal
Competitive Brawl Legal
Alchemy Legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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Rulings

  • September 19, 2025 — Electro's last ability triggers without requiring a target. You choose the value of X as that ability resolves. If you pay the mana, a second "reflexive" ability triggers. You choose the target for that ability at that time. Players can respond to the reflexive triggered ability as normal, knowing the amount of damage that will be dealt as that ability resolves.
  • September 19, 2025 — Once Electro leaves the battlefield, you have until the end of the current step or phase to spend whatever red mana you have before you lose that mana as normal. There is no penalty associated with this other than the loss of the mana.
  • September 19, 2025 — You can keep unspent red mana indefinitely while Electro is under your control. That means if you add a red mana during one step or phase, you can spend it during a later step or phase, or even a later turn. You will still lose other types of unspent mana as each step and phase ends.
  • September 19, 2025 — If a red mana you add has certain restrictions or riders associated with it (for example, if it was produced by the last ability of Arena of Glory), they'll apply to that mana no matter when you spend it.

Other printings of Electro, Assaulting Battery

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