Chainweb Aracnir (THB #167)

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Chainweb Aracnir — Theros Beyond Death

Chainweb Aracnir is a uncommon printing from Theros Beyond Death (THB #167), a Creature — Spider. Illustrated by Sam Rowan.

Card text

Reach

When this creature enters, it deals damage equal to its power to target creature with flying an opponent controls.

Escape—{3}{G}{G}, Exile four other cards from your graveyard. (You may cast this card from your graveyard for its escape cost.)

This creature escapes with three +1/+1 counters on it.

Details

Mana cost {G}
Type Creature — Spider
Power / Toughness 1 / 2
Rarity Uncommon
Set Theros Beyond Death (THB)
Collector number 167
Artist Sam Rowan
Released 2020-01-24

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.24, foil $0.51 (USD). Prices change constantly, so check the live price before buying.

Buy Chainweb Aracnir on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Legal
Modern Legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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View this card on Scryfall

Rulings

  • January 24, 2020 — If Chainweb Aracnir leaves the battlefield before its triggered ability resolves, use its power as it last existed on the battlefield to determine how much damage it deals.
  • January 24, 2020 — Escape's permission doesn't change when you may cast the spell from your graveyard.
  • January 24, 2020 — To determine the total cost of a spell, start with the mana cost or alternative cost you're paying (such as an escape cost), add any cost increases, then apply any cost reductions. The mana value of the spell remains unchanged, no matter what the total cost to cast it was and no matter whether an alternative cost was paid.
  • January 24, 2020 — After an escaped spell resolves, it returns to its owner's graveyard if it's not a permanent spell. If it is a permanent spell, it enters the battlefield and will return to its owner's graveyard if it dies later. Perhaps it will escape again—good underworld security is so hard to come by these days.
  • January 24, 2020 — If a card has multiple abilities giving you permission to cast it, such as two escape abilities or an escape ability and a flashback ability, you choose which one to apply. The others have no effect.
  • January 24, 2020 — If you cast a spell with its escape permission, you can't choose to apply any other alternative costs or to cast it without paying its mana cost. If it has any additional costs, you must pay those.
  • January 24, 2020 — If a card with escape is put into your graveyard during your turn, you'll be able to cast it right away if it's legal to do so, before an opponent can take any actions.
  • January 24, 2020 — Once you begin casting a spell with escape, it immediately moves to the stack. Players can't take any other actions until you're done casting the spell.

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