Inflation Station (UST #190)

Inflation Station — Unstable

Inflation Station is a common printing from Unstable (UST #190), a Artifact — Contraption. Illustrated by Chuck Lukacs.

Card text

Whenever you crank this Contraption, target creature gets +3/+3 until end of turn.

Details

Type Artifact — Contraption
Rarity Common
Set Unstable (UST)
Collector number 190
Artist Chuck Lukacs
Released 2017-12-08

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.13, foil $0.68 (USD). Prices change constantly, so check the live price before buying.

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Legality

Standard Not legal
Future Standard Not legal
Historic Not legal
Timeless Not legal
Gladiator Not legal
Pioneer Not legal
Modern Not legal
Legacy Not legal
Pauper Not legal
Vintage Not legal
Penny Dreadful Not legal
Commander Not legal
Oathbreaker Not legal
Standard Brawl Not legal
Brawl Not legal
Competitive Brawl Not legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Not legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Not legal

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Rulings

  • January 19, 2018 — Contraptions are artifacts. Anything that interacts with artifacts will interact with Contraptions.
  • January 19, 2018 — Contraptions aren't put into your main deck. They go into a separate deck called the Contraption deck.
  • January 19, 2018 — In Constructed formats, a Contraption deck must have at least fifteen different Contraption cards and no more than one of each.
  • January 19, 2018 — In Limited formats, a Contraption deck may include any number of Contraption cards in your card pool. You don't have to include every Contraption card you draft or open in sealed deck. In those formats, your Contraption deck may include duplicates.
  • January 19, 2018 — In silver-bordered games using Contraptions, you have three sprockets, illustrated on the back of Contraption cards. At the start of the game, put a CRANK! counter on sprocket 3.
  • January 19, 2018 — While Contraptions you control are on the battlefield, the Contraption deck is not, even if you are using it to signify the three sprockets.
  • January 19, 2018 — If you or a permanent you control are instructed to assemble a Contraption, reveal the top card of your Contraption deck. Put it onto the battlefield on one of the three sprockets.
  • January 19, 2018 — At the beginning of your upkeep, if you control any Contraptions, move the CRANK! counter to the next sprocket. You may then crank any number of Contraptions on that sprocket, causing their abilities to trigger. Cranking a Contraption is always optional.
  • January 19, 2018 — If you crank multiple Contraptions, their abilities can be put onto the stack in any order. The ability put onto the stack will resolve first.
  • January 19, 2018 — If a Contraption would leave the battlefield and go to any zone other than exile, it instead goes to the scrapyard, the Contraption deck's version of the graveyard. Things that affect the graveyard do not affect the scrapyard. You can exile Contraptions just fine.
  • January 19, 2018 — If you or a permanent you control assembles a Contraption and your Contraption deck is empty, nothing happens. You don't lose the game.
  • January 19, 2018 — Any Contraption that's on the battlefield and wasn't assembled immediately heads to the scrapyard. However, if it's a not an actual Contraption card (like Copy Artifact isn't), it goes to your graveyard as normal. Non-Contraption cards can't be in the scrapyard.