Extremely Slow Zombie (UST #54c)

Extremely Slow Zombie is a common printing from Unstable (UST #54c), a Creature — Zombie. Illustrated by Emrah Elmasli.
Card text
Last strike (This creature deals combat damage after creatures without last strike.)
. . . iiiiiiinnnn . . .
Details
| Mana cost | {1}{B} |
|---|---|
| Type | Creature — Zombie |
| Power / Toughness | 3 / 3 |
| Rarity | Common |
| Set | Unstable (UST) |
| Collector number | 54c |
| Artist | Emrah Elmasli |
| Released | 2017-12-08 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.24, foil $14.64 (USD). Prices change constantly, so check the live price before buying.
Buy Extremely Slow Zombie on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Not legal |
| Timeless | Not legal |
| Gladiator | Not legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Not legal |
| Pauper | Not legal |
| Vintage | Not legal |
| Penny Dreadful | Not legal |
| Commander | Not legal |
| Oathbreaker | Not legal |
| Standard Brawl | Not legal |
| Brawl | Not legal |
| Competitive Brawl | Not legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Not legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Not legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- January 19, 2018 — Last strike is opposite of first strike. A creature with last strike deals combat damage after when most creatures deal combat damage. A creature with last strike deals combat damage only if it survives both first-strike and normal combat damage.
- January 19, 2018 — If you give first strike to a creature with last strike, it’ll deal combat damage twice: once during first-strike combat damage and again during last-strike combat damage. If you give a creature double strike to a creature with last strike, it’ll deal combat damage three times: once during first-strike combat damage, again during normal combat damage, and again during last-strike damage. Essentially, double strike + last strike = triple strike.
