Grasp of Fate (WOT #3)

Grasp of Fate is a uncommon printing from Wilds of Eldraine: Enchanting Tales (WOT #3), a Enchantment. Illustrated by WFlemming Illustration.
Card text
When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)
"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*
Details
| Mana cost | {1}{W}{W} |
|---|---|
| Type | Enchantment |
| Rarity | Uncommon |
| Set | Wilds of Eldraine: Enchanting Tales (WOT) |
| Collector number | 3 |
| Artist | WFlemming Illustration |
| Released | 2023-09-08 |
Current price
As of 2026-10-19, Scryfall listed this printing at non-foil $0.38, foil $0.46 (USD). Prices change constantly, so check the live price before buying.
Buy Grasp of Fate on TCGplayer
Legality
| Standard | Not legal |
|---|---|
| Future Standard | Not legal |
| Historic | Legal |
| Timeless | Legal |
| Gladiator | Legal |
| Pioneer | Not legal |
| Modern | Not legal |
| Legacy | Legal |
| Pauper | Not legal |
| Vintage | Legal |
| Penny Dreadful | Not legal |
| Commander | Legal |
| Oathbreaker | Legal |
| Standard Brawl | Not legal |
| Brawl | Legal |
| Competitive Brawl | Legal |
| Alchemy | Not legal |
| Pauper Commander | Not legal |
| Duel Commander | Legal |
| Old School | Not legal |
| Premodern | Not legal |
| PrEDH | Not legal |
| TLR | Legal |
Keep exploring
Search the MTGBrew card database for more cards, or build a deck with the AI Deck Builder.
Rulings
- November 4, 2015 — If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
- November 4, 2015 — Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
- November 4, 2015 — If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
- November 4, 2015 — The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
- November 4, 2015 — In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.
Other printings of Grasp of Fate
Every MTGBrew page for another printing of Grasp of Fate:
- Grasp of Fate (C15 #3)
- Grasp of Fate (CMM #823)
- Grasp of Fate (FDC #32)
- Grasp of Fate (PLST #C15-3)
- Grasp of Fate (PZ1 #5)
- Grasp of Fate (WHO #1057)
- Grasp of Fate (WHO #208)
- Grasp of Fate (WHO #466)
More cards from Wilds of Eldraine: Enchanting Tales
Other cards in Wilds of Eldraine: Enchanting Tales on MTGBrew:
