Grasp of Fate (WOT #3)

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Grasp of Fate — Wilds of Eldraine: Enchanting Tales

Grasp of Fate is a uncommon printing from Wilds of Eldraine: Enchanting Tales (WOT #3), a Enchantment. Illustrated by WFlemming Illustration.

Card text

When this enchantment enters, for each opponent, exile up to one target nonland permanent that player controls until this enchantment leaves the battlefield. (Those permanents return under their owners' control.)

"The witch wrapped her heart in briar vines, hid it away in the ancient keep in the depths of the forest. If none could find it, the prophecy could never come to pass."
—*Beyond the Great Henge*

Details

Mana cost {1}{W}{W}
Type Enchantment
Rarity Uncommon
Set Wilds of Eldraine: Enchanting Tales (WOT)
Collector number 3
Artist WFlemming Illustration
Released 2023-09-08

Current price

As of 2026-10-19, Scryfall listed this printing at non-foil $0.38, foil $0.46 (USD). Prices change constantly, so check the live price before buying.

Buy Grasp of Fate on TCGplayer

Legality

Standard Not legal
Future Standard Not legal
Historic Legal
Timeless Legal
Gladiator Legal
Pioneer Not legal
Modern Not legal
Legacy Legal
Pauper Not legal
Vintage Legal
Penny Dreadful Not legal
Commander Legal
Oathbreaker Legal
Standard Brawl Not legal
Brawl Legal
Competitive Brawl Legal
Alchemy Not legal
Pauper Commander Not legal
Duel Commander Legal
Old School Not legal
Premodern Not legal
PrEDH Not legal
TLR Legal

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View this card on Scryfall

Rulings

  • November 4, 2015 — If Grasp of Fate leaves the battlefield before its triggered ability resolves, no nonland permanents will be exiled.
  • November 4, 2015 — Auras attached to exiled nonland permanents will be put into their owners' graveyards. Equipment attached to exiled creatures will become unattached and remain on the battlefield. Any counters on exiled nonland permanents will cease to exist.
  • November 4, 2015 — If a token is exiled, it ceases to exist. It won't be returned to the battlefield.
  • November 4, 2015 — The exiled cards return to the battlefield immediately after Grasp of Fate leaves the battlefield. Nothing happens between the two events, including state-based actions.
  • November 4, 2015 — In a multiplayer game, if Grasp of Fate's owner leaves the game, the exiled cards will return to the battlefield. Because the one-shot effect that returns the cards isn't an ability that goes on the stack, it won't cease to exist along with the leaving player's spells and abilities on the stack.

Other printings of Grasp of Fate

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